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Are Video Games a Form of Entertainment or a Tool for Social Activism?

January 07, 2025Socializing3828
Are Video Games a Fo

Are Video Games a Form of Entertainment or a Tool for Social Activism?

Video games can be both, just like any form of media. They serve as a tool that can be used for a multitude of purposes, including entertainment and social activism. But do the majority of video games serve a social or political agenda? That's a complex question without a straightforward answer.

The Duality of Video Games

The answer lies in the nature of the game itself and its intended audience. A tool can be used for various purposes, much like a knife. It can be used for cooking, which is a form of entertainment, or it can be used as a weapon, which can lead to unintended consequences. Similarly, video games can either provide entertainment or serve as a platform for social or political messages.

Entertainment Over Political Messages

Does it matter whether a game is designed for entertainment or carries a social message? Many players seek escapism and relaxation, not social commentary. While it's true that we shouldn't politicize everything, it's important to recognize the role that entertainment plays in shaping our experiences.

After a long day at work, many individuals want to unwind and be entertained rather than being lectured on social issues. Video games can offer this form of relaxation and enjoyment, allowing players to temporarily escape the stresses of daily life.

Art and Entertainment: A Blend of Social Messages

Art and entertainment have long been vehicles for social messages, often in various directions. While people might not always notice the subtle social commentary in entertainment, it is there. For instance, many movies and TV shows promote patriotic narratives, which are also a form of social position.

Entertainment can promote both pro-establishment and anti-establishment positions. Think of the “hard cop” movies where a renegade cop breaks rules to provide justice. This is an anti-establishment stance, but it's still entertainment. On the other hand, movies and TV shows featuring strong patriotism are essentially promoting a social position.

A Historical Example: Black Panther in the 1960s

To illustrate how video games can carry a political message, consider the introduction of the character Black Panther in the 1960s. This character was introduced by Marvel around the time of the Civil Rights Movement. While Black Panther's initial portrayal may have faced criticism, it still represents a form of social activism.

Similarly, video games like Colossus: The Forbin Project (1974) introduced characters such as Colossus, a “good Russian” and a Russian respectively, which likely ruffled feathers during that era. These examples demonstrate how video games can serve both entertainment and social activism purposes simultaneously.

Conclusion

Video games are indeed a form of entertainment, but they can also carry a political or social message. While it may not be the primary intent for many games, the opportunity for social commentary is there. Recognizing this duality can help us appreciate the multifaceted nature of video games as both an entertainment medium and a tool for social or political messages.